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Pet pal divinity original sin 2

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the series premiere, Sins of The Past, and A Family Affair). If you recruit Fane or Red Prince after getting to the beach, you can send a companion ahead to meet the cat, and then leave him behind when wanting to speak to the dog (I assume Buddy only cares if the cat is nearby).Įdit: If you use the ladder west for the gate to enter, the cat will not follow before the encounter at the gate is triggered, at least if you don't get too far away (only checked up to Buddy's location) using waypoints or getting farther away might teleport the cat.Īlso, does the mod add that restriction about talking to Buddy? I double checked that and had no problem speaking to him with the cat there, and with the character that the cat was following. The original Kaval sviri can be heard where Xena races into battle in the Hercules. If you just want to keep your characters' hands clean, you can wander by the guards at the gate near the kitchen area (one of them has an issue with black cats). I don't know of any way to peacefully remove the cat before escaping the fort.

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Ancient46: I would appreciate knowing if there is anyway not to acquire it or remove it alive.